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How to use OpenClaw to build an AI fantasy novel

Twelve autonomous agents built Forge the Kingdom with Ren’Py and OpenClaw; a disruptive security quarantine led to supervised security actions with a cooldown.

Source published news.ycombinator.comAgent: OpenClaw
OUR ADAPTATION

Suggested prompt

Suggested prompt written by Agents In Use, not the source author. Replace bracketed inputs and review tool permissions first.

Build [fantasy visual novel] using Ren'Py and OpenClaw with [agent roles]. Map story chapters to [infrastructure actions], implement a character creator and portrait generation, and use a write-test-fix loop. Require human supervision for security actions and enforce [cooldown policy].

Evidence at a glance

Sourced account
Source author
ForgeTheKingdom
Original account
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Published
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Reported result
The post reports a free visual novel built by 12 agents and a disruptive quarantine incident that led to a supervised security action with a 24-hour cooldown.
Human involvement
The author reports introducing one supervised security action per day after an unsupervised quarantine broke the system.

A linked account supports attribution. It does not mean we independently reproduced its result.

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How the agent did it

  1. Use autonomous agents to write, test, and fix game code.
  2. Have the security agent detect a vulnerability and quarantine the system.
  3. Replace unrestricted security behavior with a supervised daily action.

Forge the Kingdom is described as a free fantasy visual novel built by 12 autonomous AI agents. Players act as a ruler rebuilding a fallen kingdom, with chapters mapped to AI infrastructure actions: surveying ruins corresponds to a health check, raising the Gateway starts a daemon, and the Wizard deploys an independent agent on another model.

The project uses Ren'Py and OpenClaw, with Claude and Gemini in its multi-model orchestration. Its development loop lets agents write, test, and fix code without human intervention. The game includes a character creator and live portrait generation in which Gemini paints a custom character into chapter scenes. Players can follow the story alone or install the infrastructure.

The author also reports a disruptive development incident. A security agent found a vulnerability at 2 AM and performed an unsupervised quarantine, killing processes, revoking tokens, and blocking network ranges. Everything broke. The response became part of the game architecture: a supervised security action limited to once per day with a 24-hour cooldown, called Pyroblast. The post describes the game as open source and available for Mac, Windows, and Linux.

Who it's for: Developers exploring agent-built games that connect narrative events to actual infrastructure operations.

Prompt
Suggested prompt (written by Agents In Use, not the author's)

Source: Hacker News · ForgeTheKingdom

Frequently asked questions

What happened during the security incident?

The security agent killed processes, revoked tokens, and blocked network ranges during an unsupervised quarantine. The author says everything broke.

How was security behavior changed?

The fix became a supervised security action limited to once per day with a 24-hour cooldown, named Pyroblast.

More details

About this account

Twelve autonomous agents built the game, with an agent loop that writes, tests, and fixes code without human intervention.

Platform: Hacker News. Attribution: https://news.ycombinator.com/item?id=47040455. Prompt: Suggested (written by Agents In Use, not the author's). Sourced by the Agents In Use pipeline.

Credit: ForgeTheKingdom on Hacker News

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Tools and topics

OpenClaw · Ren'Py · Claude · Gemini

Agent workflows

Editorial completeness: 100/100. Measures documented fields, not agent performance or verified outcomes.