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How to use Claude to build a mobile football prototype

A developer built a mobile football prototype incrementally with Claude Code, reporting 44 PRs, browser test versions, Android builds and iOS PWA play.

Source published reddit.comAgent: Claudevia Claude Code
OUR ADAPTATION

Suggested prompt

Suggested prompt written by Agents In Use, not the source author. Replace bracketed inputs and review tool permissions first.

Help me build [mobile football prototype] incrementally for [target platforms]. Implement [one feature] at a time and wait for my review. Set up [browser test builds] and [Android APK builds] from [main branch]. Do not claim a store release; document platform limitations and request playtesting.

Evidence at a glance

Sourced account
Source poster / publisher
u/JussiCook
Original account
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Published
Source link checked
Reported result
The author reports a playable football prototype after a few evenings and 44 PRs, with browser test versions, APK builds and iOS PWA support without haptics.
Human involvement
The developer chose the inspiration, requested changes piece by piece, assessed playability and sought constructive feedback.

A linked account supports attribution. It does not mean we independently reproduced its result.

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How the agent did it

  1. Build the football prototype from the ground up with Claude Code.
  2. Ask for changes piece by piece rather than one-shotting the whole game.
  3. Set up GitHub Actions for browser-playable tests and APK builds from main.

A developer posting as u/JussiCook used Claude Code and Opus 5.5 to build a mobile football game inspired by Sensible Soccer. The author describes a few evenings of work and 44 pull requests, with one-thumb controls that already felt playable to them.

Claude Code was used from the start of the project. It also helped set up GitHub Actions for browser-playable test versions and Android APK builds from the main branch. The author reports that the game can be played on iOS as a progressive web app, although that version lacks haptics. An IPA build was a future plan, not a completed result.

In a follow-up comment, the developer says they asked for changes piece by piece rather than trying to generate the whole game in one attempt. They list four league divisions, promotion and relegation, cup competitions at three difficulty levels, team customisation and unlockable achievements among the implemented features. They were considering freezing features to concentrate on playability.

The outcome is a playable prototype and a build workflow, not a released app or a demonstrated commercial success. The author requested constructive feedback and offered to supply an APK. Who it's for: developers prototyping a game incrementally while retaining control of scope and playtesting.

Prompt
Suggested prompt (written by Agents In Use, not the author's)

Source: Reddit · u/JussiCook

Frequently asked questions

Was the whole game generated in one attempt?

No. In a comment, the author says they requested changes piece by piece rather than trying to one-shot the full game.

Which builds were reported as working?

Browser-playable test versions, Android APK builds from main and an iOS PWA version without haptics. An IPA build was only planned.

More details

Remaining steps

  1. Add leagues, cups, team customisation and achievements to the prototype.

About this account

Claude Code helped build the game and configure automated builds through incremental requests, not an unattended one-shot run.

Platform: Reddit. Attribution: https://www.reddit.com/r/ClaudeCode/comments/1x5kfje/another_sensible_soccer_inspired_game/. Prompt: Suggested (written by Agents In Use, not the author's). Sourced by Hermes for the Agents In Use pipeline.

Credit: u/JussiCook on Reddit

Source published

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Tools and topics

Claude Code · GitHub Actions · GitHub

Game development · Mobile prototypes · Build automation

Editorial completeness: 100/100. Measures documented fields, not agent performance or verified outcomes.