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Codex builds and refines a pelican-on-a-bicycle Blender scene

Simon Willison used Codex with Blender to create an editable pelican-on-a-bicycle scene, then refined it through three follow-up prompts and saved project files.

FROM THE SOURCE

Original prompt

Shared by the source author. See source notes for context.

Use the already install /Applications/Blender to render a scene of a pelican riding a bicycle

Evidence at a glance

Sourced account
Source poster / publisher
Simon Willison
Original account
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Published
Source link checked
Reported result
The workflow produced an editable pelican-and-bicycle Blender scene and two refined versions, with author-reported run times of 2:39, 3:51 and 5:59.
Human involvement
Willison chose the concept and directed two follow-up iterations. The account documents a rendered creative artifact, not expert approval, printing or use in a released product.

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How the agent did it

  1. Ask Codex to use the installed Blender application to render a pelican riding a bicycle.
  2. Inspect the first editable .blend project and its Python scene script.
  3. Request a background and more visual detail, then ask for a further refinement.

Simon Willison used Codex mode in the ChatGPT macOS app to ask Blender to render a pelican riding a bicycle. He gave the agent a short instruction to use the installed Blender application, then later made the setup easier to repeat by specifying Blender’s background command and a Python scene script. The first pass produced an editable .blend file and a Python script after 2 minutes 39 seconds.

Willison then asked for a background and more visual detail. That pass produced a festival version after 3 minutes 51 seconds. A further request to improve the scene took 5 minutes 59 seconds and generated a final project file and script. The article links the generated artifacts in a public repository, so this is a documented creative build rather than a hypothetical capability.

The useful workflow is to let the coding agent operate a local creative tool, preserve the generated source and project file, and refine the scene through specific visual follow-ups. The source does not report a professional review, a print, or a game deployment; the result is an editable rendered scene. Willison later created a local Blender skill from what Codex learned and reused it for image-based experiments, but the article does not document the output of the separate faverge-egg prompt mentioned in the related Hacker News comment.

Prompt
Original prompt

Source: Blog · Simon Willison

Frequently asked questions

Which agent and 3D tool did Willison use?

He used GPT-6 Astra in Codex mode in the ChatGPT macOS app, with the local Blender desktop application.

What files did the first pass create?

The article links an editable Blender .blend file and a Python scene script.

How did he refine the scene?

He asked for a background and extra flair, then requested another improvement pass; the article reports the elapsed time for each.

More details

Remaining steps

  1. Keep the generated project files and scripts so the scene can be reopened and changed in Blender.

About this account

Codex invoked Blender to generate the scene and produced editable project and script files for each refinement pass.

Simon Willison’s original TIL was opened directly on 2026-10-18. The page identifies Codex mode, GPT-6 Astra, the ChatGPT macOS app, Blender, output filenames and creation timestamp 2026-09-05. The separate faverge-egg prompt in the linked Hacker News comment has no documented result, so this entry covers only the pelican scene. Original prompt excerpt copied exactly from the article (15 words).

Credit: Simon Willison

Source published

Added to Agents In Use

Source checked

Tools and topics

Codex · ChatGPT for macOS · Blender · Python scene script

3D modelling · Blender · Creative workflow

Editorial completeness: 100/100. Measures documented fields, not agent performance or verified outcomes.