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OpenClaw builds and deploys Cosmic Garage

Pellegrom reports OpenClaw building a clicker game, committing it to GitHub and deploying Cosmic Garage on Vercel; he explicitly says he did not review the code.

Published x.comAgent: OpenClaw
OUR ADAPTATION

Suggested prompt

Suggested prompt written by Agents In Use, not the source author. Replace bracketed inputs and review tool permissions first.

Build a small idle clicker game from this feature brief. Commit the implementation to my designated repository, prepare a Vercel preview, and return the playable link and code changes for review.

Evidence at a glance

Sourced account
Source author
Gilbert Pellegrom
Original account
Read the source ↗
Published
30 Jan 2026
Source link checked
15 Oct 2026
Reported result
Pellegrom reports OpenClaw building a clicker game, committing it to GitHub and deploying Cosmic Garage on Vercel; he explicitly says he did not review the code.
Human involvement
The author directs the feature conversation but reports no code inspection. No independent gameplay or security assessment is established.

A linked account supports attribution. It does not mean we independently reproduced its result.

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How the agent did it

  1. Connect OpenClaw to Opus 4.5 and discuss features for a simple idle/clicker game.
  2. Have the agent implement the game and commit it to GitHub.
  3. Automatically deploy through Vercel and share the Cosmic Garage link.

Gilbert Pellegrom connected OpenClaw to Claude Opus 4.5 and used a conversation about features to build a simple idle and clicker game. His original post names the implementation work, a GitHub commit and an automatic Vercel deployment as parts of the same run. It links the result as Cosmic Garage.

The outcome matters because it goes beyond generating code in a chat reply. The agent moved the project into version control and through a hosting integration, leaving a public game link that the author could share. The source does not expose the complete conversation, the repository or a sequence of independent gameplay checks, so the precise development decisions cannot be reconstructed from the short account.

Pellegrom also says he did not inspect the code. That is a reported limitation of this experiment, not evidence that review was unnecessary. No claims are made here about the game's security, balance, reliability or production readiness. The supported case is a narrow personal prototype, directed through feature discussion and delivered as a hosted artifact. The original OpenClaw attribution is preserved even though Opus supplied the model behind it.

Prompt
Suggested prompt (written by Agents In Use, not the author's)

Source: X · Gilbert Pellegrom

Frequently asked questions

What game was shared?

The original post links a simple idle/clicker game called Cosmic Garage.

Which agent and model were used?

The author identifies OpenClaw, connected to Claude Opus 4.5.

Did the author inspect the code?

He explicitly says he did not look at it; the case does not treat that as evidence of reliability.

More details

About this account

OpenClaw implemented the clicker game from the feature discussion, committed its changes to GitHub and triggered the connected Vercel deployment.

Firsthand account read. Opened original X post, visible Jan 30, 2026 at 10:46 PM. Short primary account and linked hosted artifact; no code review or independent game testing. Reported outcomes were not independently reproduced. Suggested prompt written by Agents In Use.

Credit: Gilbert Pellegrom

Source published 30 Jan 2026

Source checked 15 Oct 2026

Tools and topics

OpenClaw · Claude Opus 4.5 · GitHub · Vercel

OpenClaw · Claude Opus 4.5 · GitHub

Editorial completeness: 100/100. Measures documented fields, not agent performance or verified outcomes.